WELCOME TO MY
DIGITAL ARCHIVE
Illustration // 3D // Immersive Design // Motion
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Selected Works
Virtual Reality

Into the Realm

"Art does not live on a single timeline. It splits and resonates through many at once. Technology isn't a separate force; it's woven into our humanity, an extension of our senses, desires, and fears.

Through cyberpunk-inflected narratives, I imagine our collective digital futures: Who do we become when creativity is mediated by algorithms? Can art remain human in a post-human world? My works don't provide tidy answers; they invite us to speculate about our own evolving relationship with technology.

Whether rendered in paint, pixels, or virtual realms, I don't only attempt to envision, but to experience what lies beyond the horizon of the human-machine dialogue. The future of creativity isn't something we await, but something we actively invent."

Speculative FictionVR / Unreal Engine3D Environment ArtMuralIllustration
2025 – 2100

DIGITAL IMMERSION

Neural interfaces and immersive VR reshape daily life in hyper-connected megacities like Neo Nairobi — the setting of the "Neural Dreamscapes" chapter.

2100 – 2200

BIO-TECH RENAISSANCE

Sentient, regenerative materials — imagined here as "Regenera" — merge architecture with biology, giving rise to a new Sahelian Empire in the "Hive" chapter.

2200 – 2300

CYBERNETIC EVOLUTION

Society fractures into three factions — Naturals, Integrates, and Ascendants — in "Beyond the Flesh," each choosing a different relationship to the body.

Three ages. One question: what remains of us when everything else can be redesigned?
World-Building Renders
The Installation

Memory Replication

A VR environment that rebuilds a domestic interior from memory — a living room, kitchen-lab, and gallery space to move back through. Modelled and lit in Unity, the piece treats a remembered home as somewhere to revisit rather than a level to finish. The main film below documents the process, from the first mural strokes to the finished piece.

VR / Unity3D Environment ArtReal-Time RenderFilm
The Film
The Artwork

Helix Craft

A speculative brand concept for a near-future body-modification retailer — prosthetic and bio-tech upgrades sold like consumer electronics, from a glowing vending kiosk to organic-mechanical anatomy studies. The 3D ad spot and render studies explore the unsettling ease of treating the body as a product line.

3D / Cinema 4DBrand FilmSpeculative Design

Motion Graphics

A kinetic-typography reel — a run of motion studies moving from a logo intro, through a light-streak transition, into a glitching "STORM" title card and a neon type performance. Type treated as a performer, not just a label. Newer studies push the reel beyond type — generative rain and circuit loops, glitch light studies, organic-mechanical 3D motion renders, and a rotoscoped dance animation.

Motion GraphicsKinetic Type3D MotionAfter Effects

Sketchbook & Process

Character studies, street-art text pieces, and research moodboards — the raw material behind the finished projects. Includes sci-fi royalty costume designs, hand-drawn graffiti pieces later composited into 3D game environments, and a sticker illustration.

Character DesignIllustrationGraffiti
Profile

Multidisciplinary digital artist working across illustration, painting, 3D, and immersive design.

Alisha Gondalia is a multidisciplinary artist from Nairobi, Kenya. Her work includes illustration, 3D design, and game development, built on a foundation of drawing, painting and digital software.

Her practice explores themes of identity, technology, and futurism — combining a love of traditional drawing and digital art to create immersive, visually striking experiences, from painted murals to fully built VR environments.

Alisha Gondalia silhouetted against a projected thermal render